Typically, the compiled code is the exact set of instructions the CPU requires to "execute" the program. In Java, the compiled code is an exact set of instructions for a "virtual CPU" which is required to work the same on every physical machine.
So, in a sense, the designers of the Java language decided that the language and the compiled code was going to be platform independent, but since the code eventually has to run on a physical platform, they opted to put all the platform dependent code in the JVM.
This requirement for a JVM is in contrast to your Turbo C example. With Turbo C, the compiler will produce platform dependent code, and there is no need for a JVM work-alike because the compiled Turbo C program can be executed by the CPU directly.
With Java, the CPU executes the JVM, which is platform dependent. This running JVM then executes the Java bytecode which is platform independent, provided that you have a JVM available for it to execute upon. You might say that writing Java code, you don't program for the code to be executed on the physical machine, you write the code to be executed on the Java Virtual Machine.
The only way that all this Java bytecode works on all Java virtual machines is that a rather strict standard has been written for how Java virtual machines work. This means that no matter what physical platform you are using, the part where the Java bytecode interfaces with the JVM is guaranteed to work only one way. Since all the JVMs work exactly the same, the same code works exactly the same everywhere without recompiling. If you can't pass the tests to make sure it's the same, you're not allowed to call your virtual machine a "Java virtual machine".
Of course, there are ways that you can break the portability of a Java program. You could write a program that looks for files only found on one operating system (cmd.exe for example). You could use JNI, which effectively allows you to put compiled C or C++ code into a class. You could use conventions that only work for a certain operating system (like assuming ":" separates directories). But you are guaranteed to never have to recompile your program for a different machine unless you're doing something really special (like JNI).
While in practice, most compiled byte code is platform independent, my experience in my 12 years of developing on the Java platform has taught me that there are still idiosyncrasies from platform to platform.
For example, while developing a Java 1.4 Swing application for PC and MacOSX the behavior of dialogs was different if the parent frame is null.
Another example might be with working with the file system and files in general. The Java API has methods to help shield the developer from differences in path separators (/
vs \
). When writing to a file, it important to use the FileWriter API as intended so that return characters and such are generated properly for the platform that it is being written on.
So while the motto is "write once, run anywhere" my experience has been for production envs it is write once, test, everywhere.
As a result, having strong unit and integration tests can help with this, as you can execute those tests on the various platforms you want to distribute your software.
Despite some minor issues here and there, it is cool to see your code running on Linux, Unix, Windows and MacOSX (BSD Unix) using the same JARs.
Best Answer
Java is cross platform in the sense that a compiled Java program runs on all platforms for which there exists a JVM. (This holds for all major operating systems, including Windows, Mac OS and Linux.)
Yes, this is possible.
This (and the security aspect) is one of the main advantages of running the programs in a virtual machine.
.java
files).class
files).jar
file)The very same
.jar
file can be distributed and executed on Windows systems, Mac systems, etc.This is because some applications rely on platform-specific features. They are then bundled with different platform-specific libraries.
Unless you're developing an application that itself relies on platform-specific features, (such as for instance low-level system calls), you should be able to do just fine with ordinary Java.
Important comment by @Peter Lawrey: